SimCity Societies is an appropriate title for the newest venture into city building. The guys at Tilted Mill have been making city building games for a long time in one form or another and having another from them certainly isn't a bad thing. It's worth giving it a chance to succeed.
At this point, we just want to get our own hands on it and play around with the various gameplay mechanics. It's a new direction, not the next iteration. SimCity Societies isn't SimCity 5 for a reason. While SimCity 4 was a bit too complex for many of us to really dig into, we did love the managerial and planning aspects of the city simulation. At the same time, this is definitely not the SimCity of old, which still is sad in some respect. To tell you the truth, we're feeling better about the game after seeing it and believe it does have some good framework for a creative environment as well as some interesting challenges. While most of the information on the games shown at the event is embargoed until E3, they decided not to put restrictions on SimCity in order to get the good word out. Make sure to check out a quick off-screen video demonstration by Electronic Arts Producer Rachel Bernstein as well. We were afforded the opportunity yesterday at EA's pre-E3 event held down in their Los Angeles compound. While we were also a bit tempted to join the fracas (we're also fans of the series) we decided to refrain from comment until we'd actually seen the game for ourselves. When the first details and pictures crept out from Electronic Arts that SimCity would be heading in a new direction and that it would be developed by Tilted Mill and not Maxis, the community's collective head exploded and the Tilted Mill forums were splattered with the angry brain matter.
SIMCITY 5 KICKASS SERIES
If you want an uproar, tell SimCity fans that their most cherished series isn't getting the sequel that they expected.